Creators who have monetized their content on a Google platform like YouTube can receive payment for ad views and clicks. There is a payment threshold—usually $100—that a creator must reach before payment is issued. A micropayment is a small transaction amount that is usually spent on digital products over the internet.
This leaves businesses and Internet scholars with the question of whether micropayments will capture a significant enough slice of the Internet marketplace to merit research time and study dollars. But it will probably take shape not as an imitation of the current credit card environment writ small. Instead micropayments will serve as an alternative system of capturing value for digital property that exists alongside traditional modes of 휴대폰결제현금화 like monthly memberships, advertising, and credit card bills.
One-time micropayments can also be made—such as a food or coffee delivery placed online through an app like DoorDash. But transaction fees often exceed the payments themselves; This is a common criticism of micropayments on the retailer’s side. PayPal MicroPayments is a micropayment system that charges payments to user’s PayPal account and allows transactions of less than US$12 to take place. The PayPal charge for a micropayment from a U.S. account is a flat five cents per transaction plus five percent of the transaction (as compared with PayPal’s normal 2.9% and 30 cents for larger sums).
At that time, there was even a wave urging to create microtransaction standards and the World Wide Web Consortium went as far as developing a system to incorporate micropayments into HTML. The term “”micropayment”” was coined by technology futurist and philosopher Ted Nelson in the 1960s as a way to pay for individual copyrights on online content. Nelson envisioned micropayments in the neighborhood of one ten-thousandth of a penny. Such payments would allow users to pay for online content and allow the creation of low-cost networks as opposed to an advertising-based model.
This may not be a problem in every system, since the users seem to accept the degradation of the security level to be able to purchase goods easily. Examples of businesses that use micropayments include PayPal, Google Play, and the App Store. In the case of digital app platforms like App Store and Google Play, users create an ID and store payment information within a digital wallet. Users can then make digital purchases like apps or content like music, books, or movies for small amounts like 99 cents. One of the most remarkable aspects of the World Wide Web is the extent to which valuable information – information that is sold for profit outside the cyberworld – is available for free. A monthly New York Times 1 subscription costs $32, while anyone with Internet access can read the entire paper daily by simply providing a few demographic details.
Application software in this context ranges from actual cash value stored as software to the interfaces required on a PC to utilized electronic cash or a virtual wallet of payment options. A smart card requires use of a special card reading and writing device to recharge the card with cash or to transfer cash either to an online or offline merchant. Stored value payment systems, including smart cards, enable users to make instant payments based on the value stored in a digital account. Analysts have noted that Microsoft’s Passport technology could be used for cash as well as authentication.
Micropayments, on the Web, were initially devised as a way of allowing the sale of online content and as a way to pay for very low cost network services. They were envisioned to involve small fractions of a cent, as little as US$0.0001 to a few cents. The W3C has since stopped its efforts in this area, and micropayments have not become a widely used method of selling content over the Internet. Although pundits have cited various reasons for the failures in the cash-equivalent services market, most of the explanations are theoretical. For instance, it’s often said that users and merchants are afraid of the unknown.